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Aminet 28
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Aminet 28 (1998)(GTI - Schatztruhe)[!][Dec 1998].iso
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VoxelRaceWOS.lha
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VoxelRaceWOS.readme
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1998-10-20
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2KB
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60 lines
Short: WarpOS Voxel-Racing-Game in beta state
Author: stefan.cbyte@sz-online.de (Thomas Schulze)
Uploader: stefan.cbyte@sz-online.de (Thomas Schulze)
Type: game/misc
Requires: PPC, WarpOS, RtgMasterV40+
Just a quick upload of my racing game. It won't be developed
further for various reasons, but the engine will be used for
other games. Just take a look at it and mail me your framerate
(the number in the top left corner) along with your config.
Use the cursor keys to control the gliding hover-thing (at the
beginning very careful I suggest) and go a little bit around.
There's no type of course to drive, just the plain result of
my landscape-generator.
When starting, a bit left and forward some graphics fly around.
Don't worry about them, they were only implemented to test
my bitmap-algorithms.
Keys:
Like mentioned above, Cursor Keys to steer.
F1 to F4 to change the detail.
F5 to F7 to alter the range of sight.
F8 to switch fog.
Help to pause, Space to go on.
Esc to leave the program.
Have fun, Thomas.
possible FAQs:
Q: Why does this engine need a PPC?
A: The most disturbing thing about voxel-engines is it's
memory consumption. I took a plain voxel-engine and combined
it with a 'block'-technique known from 2D-actiongames.
The landscape used in this game needs about 2 MB, the same
landscape would need about 500 MB the way, TSotTM for example
handles it.
But this way needs a BIT more time to render, in fact more
then five times as normal.
And it's far away from being optimized. For example, every
frame needs upto 5(!) context switches. Imagine this combined
with the PowerUp-Software... :(
Q: Why do you use WarpOS?
A: It's short, it's fast, it's developed further. And I'm too
stupid to code PPC-Programs on my own, I need the (great)
support of StormC to do so. And StormC supports only WarpOS.
Q: Why did you give it up?
A: As the development got further, I realized that the
control method is more suitable for Offroad than for
driving at a course. You need all your skills to stay
on track. That's not my imagination of a racing game and
I code games only if I for myself like to play them.